Resume
John L Riggs
407 Oceanfront Walk #2
Venice, CA 90291
858-405-2784
JRIGGS04@YAHOO.COM
SUMMARY:
• Character Rigging and Technical Director
• Supervisor Experience
• Modeling of anything and everything
• Very strong Problem Solving and R&D skills
• Strong in all other aspects of 3D
EXPERIENCE:
Head of Rigging, Image Metrics September 2009 to current
Los Angeles, CA
• Supervised a team of up to 14 riggers.
• Developed an automated facial rigging solution for film, tv, and games.
Senior Character TD, Luma Pictures, October 2007 to February 2009
Los Angeles, CA
• Wolverine. Cannonball, Toad, jail sequence rigging.
• Underworld 3, Rise of the Lycans. Designed and rigged transformable rigs to go from humans to werewolfs and back.
• City Of ember. Digital Stunt Doubles
• Nutcracker. Facial, Character, and vehicle rigging.
Character TD, Digital Domain, October 2004 to June 2007
Los Angeles, CA
• Pirates of the Caribean 3, Character TD Supervisor, Maya to Massive pipeline, Hybrid cloth simulation and animateable rig for the pirate ship Hai Peng.
• Flags of our Fathers/Letters from Iwojima, Character TD and Maya to Massive pipeline.
• Responsible for rigging characters for the commercials department, and general 3D work.
Owner, Instructor, CharacterFX, April 2001 to October 2004
San Diego, CA
• I record, edit, then sell videos on how to properly rig characters in the software, Messiah:Studio
• Developing techniques on how to rig many different types of characters.
Freelance Artist, Passion Pictures, November 2003 to June 2004
London, United Kingdom
• Worked in house and remote freelance work rigging many characters
• Catwoman video game and commercial
• Harry Potter video game and commercial
• KIA car commercial
Freelance Artist, Vision Scape Interactive, November 2002 to March 2003
San Diego, CA
• Worked in house doing animation on “Teck Deck”
• Did 3D camera tracking and compositing for Willie Santos skate sessions.
Technical Director, Threshold Entertainment, August 2000 to April 2001
Los Angeles, CA
• Worked remotely rigging many characters for projects such as
• Berkley Brethred short “Edwurd Fuddwupper Fibbed Big” for Nickelodeon
• “Food Fight” all 3D movie that has yet to be released
Technical Director, Lead Artist, Vision Scape Imaging
October 1998 to August 2000
San Diego, CA
• Animation and Effects for Twisted Metal 4 Cinematic
• Character Rigging for episodic TV Series “BUM: Butt Ugly Martians”
Technical Director, DNA Productions for PMG
June 2000 to June 2000
San Diego, CA
• Worked remotely for PMG rigging characters for the feature film “Jimmy Neutron, Boy Genius” for Nickelodeon.
Artist, BlueSky Software, February 1998 to October 1998
San Diego, CA
• BlueSky Software hired me back on to bring new technologies and ideas to their pipeline for creating game characters.
Lead Instructor, The Lab 3D, October 1996 to February 1998
San Diego, CA
• While working at Vision Scape Imaging there was a training studio attached to the production studio. I helped create the curriculum as well as teach the advanced modeling,character rigging, and Special FX classes.
Lead Instructor, Vision Scape Imaging, October 1996 to February 1998
San Diego, CA
• At Vision Scape Imaging, I worked on many projects including
•Jet Moto 3 Cinematic
•Twisted Metal 3 Cinematic
•EverQuest Cinematic
•Might and Magic 7 Cinematic
Artist, BlueSky Software, April 1995 to October 1996
San Diego, CA
• Modeling, Animation, and texturing for PC-CDrom and Playstation games
Resume